The Uncharted series is well-known for being very high quality entertainment in the video
game genre. Inspired by the world-spanning adventures of one Indiana
Jones, they tend to have compelling stories with hilarious dialogue.
Nathan Drake and his friends are interesting and multifaceted. The
scenery is beautiful and often takes in a huge range of locales. From
the icy caverns of Nepal to the jungles of Borneo, it is hard not to
be swept up for the ride.
From a gaming standpoint, the series
also excels by virtue of being balls-out insane. The hugest
contributors to this is the fact that the game's creators have a
habit of sitting in a room, thinking of the most absurdly awesome
action set-pieces imaginable, and then building the story around
them. The games are an action movie fan's fondest dream. A gunfight
in a collapsing building? Oh yeah. A chase scene taking place atop a
train being strafed by a half dozen helicopters? Totally happens.
Fistfighting in the rain as a giant tsunami bears down on you and the
ship graveyard surrounding you? YES.
Does Uncharted 3: Drake's Deception,
the latest of these games, live up to the series' stellar and epic
reputation?
.
Thoughts on Gameplay
Uncharted 3 has some of the most
stunning and jaw-dropping action scenes I've ever seen, much less
played. Fighting your way out of a cruiser as it is sinking
during a tropical thunderstorm is just insane and would be an epic
climax to any game, but for Uncharted 3 that is merely what
happens in a single level. It is one crazy moment of dozens.
Have you ever struggled to stay alive in a cargo plane that is
falling apart all around you, get sucked out and then barely manage
to dive for a parachute in mid-air while rubble and bad guys fly all
around you? Ever been in a bar fight where you have to break through
doors, slam toilets into people, and fend off baddies with pool cues?
Narrowly escaped an ancient castle that is burning down all around
you? Uncharted 3 lets you do that and so much more... I could
keep going but I would just end up taking up an entire page talking
about the ridiculous shenanigans you can get up to in this game.
However, unlike its predecessor, this
action is tainted by sequences of repetitive gunfighting that are
more annoying than enjoyable. That flooding cruiser fight in the
stormy seas? I didn't mention that, to get to it, you have to slog
your way through at least an hour of mind-numbing shooting and
frustrating exploration of old, rusty busted sea vessels. This is not
fun to do. One thing that the Uncharted games tend to get
right is having you play in an exciting aesthetic that keeps interest
and staves off fatigue. Uncharted 3 failed to do this
effectively on a number of occasions. My friends and I found
ourselves idly wondering how many people Drake had killed throughout
the game; this is indicative of how much continual combat you have to
suffer through to get to the gems of excellence.
.
Thoughts on Story
The first Uncharted focused on
Drake's budding relationship with the investigative reporter, Elena,
while searching for treasure in South America. The second Uncharted
gave Drake a nemesis shadow of himself, Flynn, and created a love
triangle between him, Elena, and the sultry adventurer, Chloe, with
them looking into legendary relics in Nepal. Uncharted 3: Drake's
Deception chooses to put the spotlight on Drake's background and
relationship with his roguish father figure, Sully, as they explore
for clues of artifacts in North Africa.
This isn't necessarily a bad thing to
focus on. Though it is easy to speculate of treasure hunting and
narrowly avoiding the law, we don't actually know much about Drake or
Sully's past. The problem is that we don't end up learning all that
much new about these characters. We get to see the circumstances
surrounding their first meeting and Drake's Aladdin-like tendencies
when he was a kid but, beyond that, it seems like the big reveal is
learning that Drake has always been a compulsive treasure hunter. As
this is abundantly clear from playing any of the games for more than
ten minutes, having that aspect of him focused on was disappointing.
They try to give it weight by having Drake's friends get endangered
by his obsession but, for whatever reason, it never really sinks in.
.
Part of that, I think, is because the
action of the game created a disjointed feeling between story and
gameplay. Having an epic chase scene and then having someone (usually
Chloe or Elena) berate Drake over it doesn't really resonate when you
are still exhilarated by the experience. Also, having an hour or two
of tedious shooting through bad guys can lead to disinterest and a
disconnection with the overall plot. Spending a long time repeatedly
trying not to die can lead one to forget why you are there in the
first place.
In addition, the story suffered by lieu
of the fact that things are so much more exciting when the gang is
all together. Having Drake, Sully, Cutter, and Chloe teamed up at the
beginning was awesome, but things just went downhill when, for
whatever reason, they decided to just have Drake and Sully hang out
and do all the heavy lifting. Elena (who, for the record, is Drake's
main love interest) has less screen time than pretty much everyone
else, which was shocking considering how popular and central her
character is within the series. Drake and Sully are cool, but the
choice to sidetrack the rest of the cast and focus only on those two
made no sense and was disappointing.
Finally, the villains were uninspiring
and the 'final treasure', as it were, was stupid. I still have no
real idea what Marlowe and Talbot's motivations were. And having this
epic castle of the sands merely contain a funky hallucinogen felt
anti-climactic. Why would anyone go to so much trouble and effort to
go to this place for such a drug when it would almost certainly be
more cost-effective and efficient to produce one of your own? Having
the final battle essentially reduced to a quick-time event (press the
right button at the right time to win) had me also feeling cheated. A
good boss battle should have you test the skills you've acquired
throughout the game in one last culminating confrontation that truly
matters. Instead it was merely a matter of reflexes against someone
who had already lost. Disappointing.
.
Conclusion
But perhaps the real enemy here was my
own expectations. While the first Uncharted bugged the hell
out of me, the second was truly magnificent in every way, having me
incredibly excited to play this game. Virtually every review glowed
and, with a reputation for cinematic brilliance beyond any game and
rivaling most movies, perhaps I set the bar too high. After all,
Uncharted 3 had some incredible moments and there were
definitely a number of scenes that “captured the magic”. But this
excellence wasn't constant, which has me coming out of it with more
nitpicking criticisms than gushing over how awesome it was.
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