One
of the most common traps that science fiction can fall into is the
tendency to treat aliens in an overly basic manner. It happens all
too often; we are introduced to a species who are identified by, say,
their warrior instinct or attuned sense of honor. This would be fine
except for the fact that most science fiction writers tend to make
this trait the defining characteristic of every member of that race.
The leader of the tribe? Dedicated warrior. The old grandma who takes
care of the kids? Waxes eloquent with war stories of her grandsons.
Baby alien? Wants to grow up to be a noble hero, just like his dad,
brothers, uncle, grandfathers, etc etc. The entire species becomes
subservient to these general and stereotypical character attributes
and, once you see one, you know immediately what to expect with
dreary regularity.
.
Star
Wars: An Exercise in Single Dimensions
The
Star Wars series is a classic example of this. It maintains a
sci-fi universe chock full of diverse alien species. In the more
recent prequel movies, it gets to the point where any public
gathering that you see contains a dozen new aliens that you've never
seen before, products of George Lucas' artistic expression given an
absurd amount of free reign. But, when you think about it, these
aliens are a collage of mind-numbing simplicity.
Take
Chewbacca and the Wookiees. He is steadfast, loyal, strong, and
ferocious to those who are his enemies. While he is one of the only
members of his species that we ever see, we find out from Han that
his entire species is essentially full of Chewies. Their loyalty is
cemented by the cultural concept of the Wookiee 'life-debt', and they
are altogether identified by their hairiness and fortitude. There are
no voiced or visible exceptions to the rule.
.
How
about the Jawas or the Ewoks? Each are small species that are all
subservient to their assigned traits with little to no diversity or
uniqueness outside of them. The Jawas are cowardly merchant
scavengers and that is all you ever see of them. The Ewoks are cutesy
tenacious tribal teddy bears. Tusken raiders? Perpetually
angry, nomadic... raiders. Remember those long necked svelte white
aliens from the second prequel (Kaminoans, for the nerdy)? All of
them were defined by a cool scientific attitude and apparently their
entire race was dedicated to cloning people. The only possible
exception I could think of was Jar Jar Binks being distinctive from
the rest of his Gungan people. Unique in the worst way possible.
The
point is that you never saw an Ewok who acted apart from the mold.
You never saw a Jawa casually toting a laser rifle. You never saw a
cowardly Wookiee. In Star Wars' defense, this simplification of
entire species was probably necessary given the sheer amount of them.
But it seems very limiting and not at all true to reality. After all,
you can't label humans simply as aggressive imperialist impulsive
warmongers. If you think that's correct, then you've never heard of
Confucius, Marcus Aurelius, or Buddhist monks.
.
Battlestar
Galactica: An Exercise in Bipolarity
The
next step up is to classify your aliens in strict this-or-that terms.
This is also flawed and unsophisticated, but it is a bit better. To
do this is to comparably regard life as only having those who are
Democrats and those who are Republicans. Sure, there's a significant
population to both sides, but there are still people who exist
outside of these ideologies. Another example is the knee-jerk
reaction to look at everything in life as good or evil. Many things
can be classified as such, but there's also a plethora of things that
aren't quite so clear cut.
Battlestar
Galactica gives us the Cylons who, while initially are just set
on killing all the humans, gradually evolve into allowing the
existence of a splinter faction: those who believe the humans can be
spared and worked with. Some Cylons may look different, but all of
them fit into these two categories and that becomes their most
important characteristic: pro-human or anti-human. Any side quirks
are subservient to this overall identifier. Battlestar Galactica
makes an effort to give the Cylons some nuance. The Boomer models are
known for being duplicitous. The Leoben models are known for being
manipulative. But in the end, all that really matters is their
alignment to the humans, making them two-dimensional at best.
.
Mass
Effect: Aliens with Depth
Despite
how easy it would be, Mass Effect avoids the sci-fi writers'
trap in its totality. And you wouldn't quite think that going in.
After all, the game's internal Codex (encyclopedia) identifies the
separate species through some generalizations. The turians are
opportunistic, imperialistic, and prone to find themselves in combat.
The quarians go on pilgrimages and rites of passage, as well as
generally being known for stealth. The asari are empathetic and known
as diplomats and lovers.
The
key difference here is that Mass Effect uses these stereotypes
merely as guidelines. Much like regarding humans as impulsive,
stereotypes have a grain of truth but aren't necessarily indicative
of races or species as a whole. Mass Effect has countless
examples of this. Sure, turians are known for being mean and
aggressive, and yet you find one (Garrus) twisting those traits
toward something you wouldn't expect, serving as a Robin Hood to a
destitute population. Similarly, the crimelord Aria T'Loak (an asari)
is a subversion of what you'd expect from the stereotypes; she's the
ultimate socialite... of illegal enterprises.
.
Conclusion
I
could go on, but the point is that Mass
Effect
depicts aliens in a way that uses established stereotypes as a
foundation of understanding, a mere stepping stone to further depth
instead of the end point. The aliens aren't all the same traits like
in Star Wars,
nor do they only tack to a bipolar definition like the Cylons of
Battlestar
Galactica.
Instead, like us, they are capable of operating completely
independent from what you might expect, while simultaneously allowing
you to recognize what makes them a member of their unique
species/race.
I
still am not very far into Mass Effect 2, but I did want to
point out this particular facet of science fiction storytelling that
the game has excelled at so far. It gives me great hope in the
continuing quality of this stellar story.
That's exactly how I feel about star wars and mass effect. If you consider how lazy the alien races in star wars were, plus Lukas's hero equation/model he got from Campbell's "Hero with a thousand faces", you realize how easy his job was making the first cinema space mythos.
ReplyDeleteTell Mordin it was wrong to sterilize Krogans - neglect to mention the armies of Krogans you single-handedly wiped out in ME1.